Major update on: 6/28/11 11:38 AM PST
GENERAL IDEAS=
-holotape player <---- Release in first update
-fix pants "GO" model <------DO ME DAMN IT!!
-make sure acceptable apparel list for both suit scripts match <------ don't forget me
-armor addon= repair nano-bots <---- Release in first update
-create and implement de-radiation implant <---- Release in first (or later) update
-do <****>'s dialogue
-"MESS"<---- Release in first update, or later
-<****> companion <---- Release in first update
-weapon maintenance kit <---- Release in first update
-put this on DA <------DONE
____________________________________________________________
| <KEY>
| X = Done
| W = WIP
| ? = not sure whether to do this
| ~ = Sorta almost not kinda done-ish
| Temp = temporarily done, may fix in next update
| TND = temporarily not done, might do it later
| Amst = Almost done, just needs a few tweaks
|___________________________________________________________|
(_)+=Armors
|-(X)+=Duster- not sure whether to have it faction or not....
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(X)+=Combat
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(X)+=Combat Helmet
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(X)+=Combat MNU
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(TND)+= MK II Combat <---- Release in first update
| |-(_)=Model
| |-(_)=Script (use same as normal combat)
| |-(X)=Repair list
| |-(_)=Recipe
| |-(_)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(TND)+=MK II Combat Helmet <---- Release in first update
| |-(_)=Model
| |-(_)=Script (use same as normal combat)
| |-(X)=Repair list
| |-(_)=Recipe
| |-(_)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(Temp)+=Power
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(?)=Recipe <---- None for now
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(Temp)+=Power Helmet
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(?)=Recipe <---- None for now
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(Temp)+=Target Finder
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(_)=Recipe <----- Not sure on this one
| |-(X)=Item
| |-(TND)=Icon
| |-(X)="Go" Model
|
|-(X)+=Spike
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(temp)+=Hats <----- Might make more types
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(?)=Recipe <----- not sure what this should be. maybe just place them in the world.
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(TND)+=Metal (use MK II model) <---- Release in first update
| |-(_)=Model
| |-(_)=Script
| |-(X)=Repair list
| |-(_)=Recipe
| |-(_)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(TND)+=Metal Helmet (possibly use MK II model) <---- Release in first update
| |-(_)=Model
| |-(_)=Script
| |-(X)=Repair list
| |-(_)=Recipe
| |-(_)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(temp)+=Pants
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(TND)=Icon <----- possibly "hack" another icon
| |-(Temp)="Go" Model <----- not sure what to do about this
|
|-(TND)+=CJ's outfit <-----Sorry, I'm putting this one on hold
| |-(W)=Model
| |-(_)=Script
| |-(_)=Repair list
| |-(_)=Recipe
| |-(_)=Item
| |-(_)=Icon
| |-(_)="Go" Model
|
|-(_)+=Faction
| |-(X)+=NCR
| | |-(X)=Model
| | |-(X)=Script
| | |-(X)=Repair list
| | |-(X)=Recipe
| | |-(X)=Item
| | |-(X)=Icon
| | |-(X)="Go" Model
| |
| |-(X)+=NCRCF
| | |-(X)=Model
| | |-(X)=Script
| | |-(X)=Repair list
| | |-(X)=Recipe
| | |-(X)=Item
| | |-(X)=Icon
| | |-(X)="Go" Model
| |
| |-(X)+=Khan
| | |-(X)=Model
| | |-(X)=Script
| | |-(X)=Repair list
| | |-(X)=Recipe
| | |-(X)=Item
| | |-(X)=Icon
| | |-(X)="Go" Model
| |
| |-(TND)+=BOS
| | |-(_)=Model
| | |-(_)=Script
| | |-(X)=Repair list
| | |-(_)=Recipe
| | |-(_)=Item
| | |-(X)=Icon
| | |-(X)="Go" Model
| |
| |-(X)+=Legion
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(X)=Icon
| |-(X)="Go" Model
|
|-(~)+=Armor Addons
| |-(X)="GO" model
| |
| |-(X)+=Rad Purge
| | |-(X)=Script
| | |-(X)=Item
| | |-Slot=(1)
| |
| |-(X)+=Adv. optics
| | |-(X)=Script
| | |-(X)=Item
| | |-Slot=(?)
| |
| |-(X)+=High speed servos
| | |-(X)=Script
| | |-(X)=Item
| | |-Slot=(3)
| |
| |-(X)+=High torque servos
| | |-(X)=Script
| | |-(X)=Item
| | |-Slot=(3)
| |
| |-(X)+=Expanded equipment container
| | |-(X)=Script
| | |-(X)=Item
| | |-Slot=(1)
| |
| |-(TND)=Repair nano-bots <---- Release in first update
| | |-(_)=Script
| | |-(_)=Item
| | |-Slot=(1)
__________________________________________________________________
(_)+=Weapons
|-(X)+=Zap Rifle
| |-(X)=Model
| |-(X)=Script
| |-(X)=Repair list
| |-(X)=Recipe
| |-(X)=Item
| |-(~)=Icon
| |-(X)="Go" Model
|
|-(_)+=<***> Zap Rifle
| |-(X)=Model
| |-(X)=Script
| |-(W)=Repair list
| |-(_)=Recipe <--- unique item, will not have one
| |-(X)=Item
| |-(~)=Icon
| |-(X)="Go" Model
|
|-(_)+=Destablizer
| |-(X)=Model <------ need to do something about the textures on 1st person model (later)
| |-(X)=Script
| |-(X)=Repair list <---- Done unless I end up adding more parts
| |-(Temp)=Recipes <------ for parts only, not for the gun (ammo recipes, see bellow) Will add more later
| |-(X)=Item <---- I think it's done
| |-(Temp)=Icon- not sure if I really need to change it
| |-(X)="Go" Model
| |-(TND)=Weapon Mods
| |-(X)+=Ammo
| | |-(X)="Go" Model
| | |
| | |-(X)+=MF Cell charge
| | | |-(X)=9mm
| | | |-(X)=10mm
| | | |-(X)=5mm
| | | |-(X)=5.56mm
| | | |-(X)=.357 Mag
| | | |-(X)=.44 Mag
| | | |-(X)=.308 Mag
| | | |-(X)=.50MG
| | | |-(X)=Recipie (create)
| | | |-(X)=Recipie (breakdown)
| | |
| | |-(X)+=Small Energy Cell charge
| | | |-(X)=9mm
| | | |-(X)=10mm
| | | |-(X)=5mm
| | | |-(X)=5.56mm
| | | |-(X)=.357 Mag
| | | |-(X)=.44 Mag
| | | |-(X)=.308 Mag
| | | |-(X)=.50MG
| | | |-(X)=Recipie (create)
| | | |-(X)=Recipie (breakdown)
| | |
| | |-(X)+=EC Pack charge
| | | |-(X)=9mm
| | | |-(X)=10mm
| | | |-(X)=5mm
| | | |-(X)=5.56mm
| | | |-(X)=.357 Mag
| | | |-(X)=.44 Mag
| | | |-(X)=.308 Mag
| | | |-(X)=.50MG
| | | |-(X)=Recipie (create)
| | | |-(X)=Recipie (breakdown)
| | |
| | |-(TND)=Core Punch (ammo type) <---- It's a secret, and its waiting for later
| | |
| | |-(X)=Ammo effects
________________________________________________________________
(_)+=Suits
|-(X)+=Model
| |-(X)=Body
| |-(X)=Head
| |-(X)=Hands
| |-(X)=Antenna
| |-(X)="Go" Model
|
|-(W)+=Script
| |-(_)+=Suit Script <---- too convoluted to know if done
| | |-(X)=acceptable armor list/section/thing/stuff
| | |-(W)=Unequip on Unequip section- if that makes sense...
| |
| |-(_)+="real" script <---- too convoluted to know if done
| | |-(X)=acceptable armor list/section/thing/stuff
| | |-(~)=In case of unequip section
|
|
|-(X)=Icon
|
|-(X)=Object Effect
|
|-(X)+=1-Yellow
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=2-Black
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=3-Green
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=4-Dark Blue
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=5-Red
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=6-Orange
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=7-Teal
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=8-Gray
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=9-Pink
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=10-Tropical
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=11-Lime
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=12-Blue
| |-(X)=Recipe
| |-(X)=Item
|
|-(X)+=13-Blue-Green
| |-(X)=Recipe
| |-(X)=Item
_____________________________________________________________
(_)+=Quest
|-(Temp)=Quest "item"
|-(W)=Script <---- too convoluted to know if done
|-(~)+=fuel can
| |-(X)=Object/Placement
| |-(X)=Inventory Obj.- now just what to do with it?
| |-(~)=Script <---- I think it's done
| |-(X)=Model
| |-(_)=
_____________________________________________________________
(_)+=Location <--- MUST do this and ALL sub-objects (aside from marked)
|-(Temp)+=Exterior mapping
| |-(Temp)=Exterior NavMesh
| |-(X)=Gate lock/unlock script thing
|
|-(TND)+=Interior mapping (Cave)
| |-(_)=NavMesh
|
|-(~)+=Interior mapping (upper)
| |-(~)=NavMesh
|
|-(Temp)+=Interior mapping (lower)
| |-(Temp)=NavMesh
| |-(X)=<***>'s terminal
|
|-(TND)+=Interior mapping (Basement's basement) <---- This one will be a surprise
| |-(_)=NavMesh
|
|-(_)+=NPCs
| |-(~)+=Jaggs (Gate Guard)
| | |-(X)=Object/placement
| | |-(X)=Dialogue <---- In regular quest object
| | |-(_)=
| |
| |-(Temp)=Generics
| |-(W)=NPC Scripts
| |-(W)+=<***>
| | |-(X)=Object/placement
| | |-(W)=Dialogue <---- In separate quest object
| | |-(X)=Vendor/repair setup
| | |-(X)=Intercom
|
|-(_)=
(_)+=Misc
|-(X)+=Paints (item, used in crafting objects)
| |-(X)+=Black
| | |-(X)=Item
| | |-(X)=Texture
| | |-(X)=Recipe
| |
| |-(X)+=Yellow
| | |-(X)=Item
| | |-(X)=Texture
| | |-(X)=Recipe
| |
| |-(X)+=Red
| | |-(X)=Item
| | |-(X)=Texture
| | |-(X)=Recipe
| |
| |-(X)+=Blue
| | |-(X)=Item
| | |-(X)=Texture
| | |-(X)=Recipe
| |
| |-(X)+=Green
| | |-(X)=Item
| | |-(X)=Texture
| | |-(X)=Recipe
| |
| |-(?)+=Do I need any more?
|
|-(X)+=Destablizer Parts <---- I think I'm done with this
| |-(X)=Models
| |-(X)=Items
| |-(X)=Recipes
|
|-(X)+=Books, Etc.
| |-(_)+=2K <---- Done until there's more, now just what to do with them
| | |-(X)=Models
| | |-(X)=Textures
| |
| |-(Temp)+=HG <---- one is good for now
| |-(W)=Models
| |-(W)=Textures <---- This'll be interesting
| |-(W)=Notes
| |-(W)=Script- to add/remove notes