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March 14, 2011
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Major update on: 6/28/11 11:38 AM PST

GENERAL IDEAS=

-holotape player <---- Release in first update
-fix pants "GO" model <------DO ME DAMN IT!!
-make sure acceptable apparel list for both suit scripts match <------ don't forget me
-armor addon= repair nano-bots <---- Release in first update
-create and implement de-radiation implant <---- Release in first (or later) update
-do <****>'s dialogue
-"MESS"<---- Release in first update, or later
-<****> companion <---- Release in first update
-weapon maintenance kit <---- Release in first update

-put this on DA <------DONE

____________________________________________________________
|         <KEY>                                                
|         X = Done                                             
|         W = WIP                                              
|          ? = not sure whether to do this
|         ~ = Sorta almost not kinda done-ish
|     Temp = temporarily done, may fix in next update
|       TND = temporarily not done, might do it later
|      Amst = Almost done, just needs a few tweaks
|___________________________________________________________|

(_)+=Armors
    |-(X)+=Duster- not sure whether to have it faction or not....
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(X)=Recipe
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(X)+=Combat
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(X)=Recipe
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(X)+=Combat Helmet
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(X)=Recipe
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(X)+=Combat MNU
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(X)=Recipe
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(TND)+= MK II Combat <---- Release in first update
    |      |-(_)=Model
    |      |-(_)=Script  (use same as normal combat)
    |      |-(X)=Repair list
    |      |-(_)=Recipe
    |      |-(_)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(TND)+=MK II Combat Helmet <---- Release in first update
    |      |-(_)=Model
    |      |-(_)=Script  (use same as normal combat)
    |      |-(X)=Repair list
    |      |-(_)=Recipe
    |      |-(_)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(Temp)+=Power
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(?)=Recipe <---- None for now
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(Temp)+=Power Helmet
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(?)=Recipe <---- None for now
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(Temp)+=Target Finder
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(_)=Recipe  <----- Not sure on this one
    |      |-(X)=Item
    |      |-(TND)=Icon
    |      |-(X)="Go" Model
    |
    |-(X)+=Spike
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(X)=Recipe
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(temp)+=Hats  <----- Might make more types
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(?)=Recipe  <----- not sure what this should be. maybe just place them in the world.
    |      |-(X)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(TND)+=Metal  (use MK II model) <---- Release in first update
    |      |-(_)=Model
    |      |-(_)=Script
    |      |-(X)=Repair list
    |      |-(_)=Recipe
    |      |-(_)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(TND)+=Metal Helmet  (possibly use MK II model) <---- Release in first update
    |      |-(_)=Model
    |      |-(_)=Script
    |      |-(X)=Repair list
    |      |-(_)=Recipe
    |      |-(_)=Item
    |      |-(X)=Icon
    |      |-(X)="Go" Model
    |
    |-(temp)+=Pants
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(X)=Recipe
    |      |-(X)=Item
    |      |-(TND)=Icon  <----- possibly "hack" another icon
    |      |-(Temp)="Go" Model  <----- not sure what to do about this
    |
    |-(TND)+=CJ's outfit  <-----Sorry, I'm putting this one on hold
    |      |-(W)=Model
    |      |-(_)=Script
    |      |-(_)=Repair list
    |      |-(_)=Recipe
    |      |-(_)=Item
    |      |-(_)=Icon
    |      |-(_)="Go" Model
    |
    |-(_)+=Faction
    |      |-(X)+=NCR
    |      |      |-(X)=Model
    |      |      |-(X)=Script
    |      |      |-(X)=Repair list
    |      |      |-(X)=Recipe
    |      |      |-(X)=Item
    |      |      |-(X)=Icon
    |      |      |-(X)="Go" Model
    |      |
    |      |-(X)+=NCRCF
    |      |      |-(X)=Model
    |      |      |-(X)=Script
    |      |      |-(X)=Repair list
    |      |      |-(X)=Recipe
    |      |      |-(X)=Item
    |      |      |-(X)=Icon
    |      |      |-(X)="Go" Model
    |      |
    |      |-(X)+=Khan
    |      |      |-(X)=Model
    |      |      |-(X)=Script
    |      |      |-(X)=Repair list
    |      |      |-(X)=Recipe
    |      |      |-(X)=Item
    |      |      |-(X)=Icon
    |      |      |-(X)="Go" Model
    |      |
    |      |-(TND)+=BOS
    |      |      |-(_)=Model
    |      |      |-(_)=Script
    |      |      |-(X)=Repair list
    |      |      |-(_)=Recipe
    |      |      |-(_)=Item
    |      |      |-(X)=Icon
    |      |      |-(X)="Go" Model
    |      |
    |      |-(X)+=Legion
    |             |-(X)=Model
    |             |-(X)=Script
    |             |-(X)=Repair list
    |             |-(X)=Recipe
    |             |-(X)=Item
    |             |-(X)=Icon
    |             |-(X)="Go" Model  
    |
    |-(~)+=Armor Addons
    |      |-(X)="GO" model
    |      |
    |      |-(X)+=Rad Purge
    |      |      |-(X)=Script
    |      |      |-(X)=Item
    |      |      |-Slot=(1)
    |      |
    |      |-(X)+=Adv. optics
    |      |      |-(X)=Script
    |      |      |-(X)=Item
    |      |      |-Slot=(?)
    |      |
    |      |-(X)+=High speed servos
    |      |      |-(X)=Script
    |      |      |-(X)=Item
    |      |      |-Slot=(3)
    |      |
    |      |-(X)+=High torque servos
    |      |      |-(X)=Script
    |      |      |-(X)=Item
    |      |      |-Slot=(3)
    |      |
    |      |-(X)+=Expanded equipment container
    |      |      |-(X)=Script
    |      |      |-(X)=Item
    |      |      |-Slot=(1)
    |      |
    |      |-(TND)=Repair nano-bots <---- Release in first update
    |      |      |-(_)=Script
    |      |      |-(_)=Item
    |      |      |-Slot=(1)

__________________________________________________________________

(_)+=Weapons
    |-(X)+=Zap Rifle
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(X)=Repair list
    |      |-(X)=Recipe
    |      |-(X)=Item
    |      |-(~)=Icon
    |      |-(X)="Go" Model
    |
    |-(_)+=<***> Zap Rifle
    |      |-(X)=Model
    |      |-(X)=Script
    |      |-(W)=Repair list
    |      |-(_)=Recipe <--- unique item, will not have one
    |      |-(X)=Item
    |      |-(~)=Icon
    |      |-(X)="Go" Model
    |
    |-(_)+=Destablizer
    |      |-(X)=Model <------ need to do something about the textures on 1st person model (later)
    |      |-(X)=Script
    |      |-(X)=Repair list <---- Done unless I end up adding more parts
    |      |-(Temp)=Recipes <------ for parts only, not for the gun (ammo recipes, see bellow) Will add more later
    |      |-(X)=Item <---- I think it's done
    |      |-(Temp)=Icon- not sure if I really need to change it
    |      |-(X)="Go" Model
    |      |-(TND)=Weapon Mods
    |      |-(X)+=Ammo
    |      |     |-(X)="Go" Model
    |      |     |
    |      |     |-(X)+=MF Cell charge
    |      |     |     |-(X)=9mm
    |      |     |     |-(X)=10mm
    |      |     |     |-(X)=5mm
    |      |     |     |-(X)=5.56mm
    |      |     |     |-(X)=.357 Mag
    |      |     |     |-(X)=.44 Mag
    |      |     |     |-(X)=.308 Mag
    |      |     |     |-(X)=.50MG
    |      |     |     |-(X)=Recipie (create)
    |      |     |     |-(X)=Recipie (breakdown)
    |      |     |
    |      |     |-(X)+=Small Energy Cell charge
    |      |     |     |-(X)=9mm
    |      |     |     |-(X)=10mm
    |      |     |     |-(X)=5mm
    |      |     |     |-(X)=5.56mm
    |      |     |     |-(X)=.357 Mag
    |      |     |     |-(X)=.44 Mag
    |      |     |     |-(X)=.308 Mag
    |      |     |     |-(X)=.50MG
    |      |     |     |-(X)=Recipie (create)
    |      |     |     |-(X)=Recipie (breakdown)
    |      |     |
    |      |     |-(X)+=EC Pack charge
    |      |     |     |-(X)=9mm
    |      |     |     |-(X)=10mm
    |      |     |     |-(X)=5mm
    |      |     |     |-(X)=5.56mm
    |      |     |     |-(X)=.357 Mag
    |      |     |     |-(X)=.44 Mag
    |      |     |     |-(X)=.308 Mag
    |      |     |     |-(X)=.50MG
    |      |     |     |-(X)=Recipie (create)
    |      |     |     |-(X)=Recipie (breakdown)
    |      |     |
    |      |     |-(TND)=Core Punch (ammo type) <---- It's a secret, and its waiting for later
    |      |     |
    |      |     |-(X)=Ammo effects

________________________________________________________________

(_)+=Suits
    |-(X)+=Model
    |      |-(X)=Body
    |      |-(X)=Head
    |      |-(X)=Hands
    |      |-(X)=Antenna
    |      |-(X)="Go" Model
    |
    |-(W)+=Script
    |      |-(_)+=Suit Script  <---- too convoluted to know if done
    |      |     |-(X)=acceptable armor list/section/thing/stuff
    |      |     |-(W)=Unequip on Unequip section- if that makes sense...   
    |      |
    |      |-(_)+="real" script <---- too convoluted to know if done
    |      |     |-(X)=acceptable armor list/section/thing/stuff
    |      |     |-(~)=In case of unequip section  
    |
    |
    |-(X)=Icon
    |
    |-(X)=Object Effect
    |
    |-(X)+=1-Yellow
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=2-Black
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=3-Green
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=4-Dark Blue
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=5-Red
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=6-Orange
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=7-Teal
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=8-Gray
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=9-Pink
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=10-Tropical
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=11-Lime
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=12-Blue
    |      |-(X)=Recipe
    |      |-(X)=Item
    |
    |-(X)+=13-Blue-Green
    |      |-(X)=Recipe
    |      |-(X)=Item

_____________________________________________________________

   
(_)+=Quest
    |-(Temp)=Quest "item"
    |-(W)=Script <---- too convoluted to know if done
    |-(~)+=fuel can
    |      |-(X)=Object/Placement
    |      |-(X)=Inventory Obj.- now just what to do with it?
    |      |-(~)=Script <---- I think it's done
    |      |-(X)=Model
    |      |-(_)=


_____________________________________________________________
   

(_)+=Location <--- MUST do this and ALL sub-objects (aside from marked)
    |-(Temp)+=Exterior mapping
    |      |-(Temp)=Exterior NavMesh
    |      |-(X)=Gate lock/unlock script thing
    |
    |-(TND)+=Interior mapping (Cave)
    |      |-(_)=NavMesh
    |
    |-(~)+=Interior mapping (upper)
    |      |-(~)=NavMesh
    |
    |-(Temp)+=Interior mapping (lower)
    |      |-(Temp)=NavMesh
    |      |-(X)=<***>'s terminal
    |
    |-(TND)+=Interior mapping (Basement's basement) <---- This one will be a surprise
    |      |-(_)=NavMesh
    |
    |-(_)+=NPCs
    |      |-(~)+=Jaggs (Gate Guard)
    |      |      |-(X)=Object/placement
    |      |      |-(X)=Dialogue <---- In regular quest object
    |      |      |-(_)=
    |      |
    |      |-(Temp)=Generics
    |      |-(W)=NPC Scripts
    |      |-(W)+=<***>
    |      |      |-(X)=Object/placement
    |      |      |-(W)=Dialogue  <---- In separate quest object
    |      |      |-(X)=Vendor/repair setup
    |      |      |-(X)=Intercom
    |
    |-(_)=


(_)+=Misc
    |-(X)+=Paints (item, used in crafting objects)
    |    |-(X)+=Black
    |    |    |-(X)=Item
    |    |    |-(X)=Texture
    |    |    |-(X)=Recipe
    |    |
    |    |-(X)+=Yellow
    |    |    |-(X)=Item
    |    |    |-(X)=Texture
    |    |    |-(X)=Recipe
    |    |
    |    |-(X)+=Red
    |    |    |-(X)=Item
    |    |    |-(X)=Texture
    |    |    |-(X)=Recipe
    |    |
    |    |-(X)+=Blue
    |    |    |-(X)=Item
    |    |    |-(X)=Texture
    |    |    |-(X)=Recipe
    |    |
    |    |-(X)+=Green
    |    |    |-(X)=Item
    |    |    |-(X)=Texture
    |    |    |-(X)=Recipe
    |    |
    |    |-(?)+=Do I need any more?
    |
    |-(X)+=Destablizer Parts  <---- I think I'm done with this
    |    |-(X)=Models
    |    |-(X)=Items
    |    |-(X)=Recipes
    |
    |-(X)+=Books, Etc.
    |    |-(_)+=2K <---- Done until there's more, now just what to do with them
    |    |    |-(X)=Models
    |    |    |-(X)=Textures
    |    |
    |    |-(Temp)+=HG <---- one is good for now
    |         |-(W)=Models
    |         |-(W)=Textures <---- This'll be interesting
    |         |-(W)=Notes
    |         |-(W)=Script- to add/remove notes
:iconprawnie28:
Major update on: 6/28/11 11:38 AM PST

Here's a To-Do list for my New Vegas mod, showing all of what I have done, what I need to do, what I want to do and a bit more. If anyone thinks of anything I should add, move, change, remove, rewrite or whatnot, just tell me. Your input WILL be listened to.

Come on! I want to hear what you have to say!
Also, feel free to request pictures of the items in the list. You'll see that a few items already have links to pics of them.

Take a look here if you're at all confused.
Add a Comment:
 
:iconlio76:
Can't wait to see some real quests and story. maybe an MNU faction to fight.
Reply
:iconnightember99:
This is a nice looking mod, when it's done where are you planning on uploading it?
Reply
:iconprawnie28:
I'm going to upload it to the New Vegas Nexus. It's the same place that I put the teaser version of the mod.
Reply
:iconnightember99:
Ah, well when it's finished I'm definitely gonna check it out
Reply
:icondracontar:
Niiice, this is looking nice. ^_^ A lo of good variety in armor, weapons, and other cool gadgets. And of course... them sneaky fooking prawns! XD Keep up the great work. ;)
Reply
:iconhigh-guard:
~High-Guard Mar 17, 2011  Hobbyist Writer
Pretty epic and comprehensive list.
Reply
:iconcommandereve:
=CommanderEVE Mar 16, 2011  Hobbyist General Artist
Very awesome. I will have to try this out once I have Fallout. :P
Reply
:iconallantsuki:
~Allantsuki Mar 15, 2011  Hobbyist Digital Artist
Well, it seems to me that at least 60% of it is done. BUT I MIGHT BE WRONG
Reply
:iconprawnie28:
It's not quite 60% done yet (maybe not even 50%), there are still a few things that are still just bouncing around in my head. and not everything up there counts for the same percentage, things like mapping and navmesh-ing are pretty big chunks by themselves. As usual, the big things are those yet to be done.....
Reply
:iconallantsuki:
~Allantsuki Mar 15, 2011  Hobbyist Digital Artist
I see... I wish you luck to finish it! :)
Reply
Add a Comment: